Overgrown

GameJam, UI Developer
Project Overview
During a week-long GameJam, our team created Overgrown, a playable game developed in Unreal Engine 5. The game's goal is to cultivate a flower by watering, fertilizing, and safeguarding it from the sun and rodents.
My Contributions
I was responsible for designing all of the interface elements, including main menus, HUDs, tutorial pages. Additionally, I created the widgets in Unreal Editor’s UMG designer.